export_mhx: **Project Name:** MakeHuman
**Product Home Page:** http://www.makehuman.org/
**Code Home Page:** http://code.google.com/p/makehuman/
**Authors:** Thomas Larsson
**Copyright(c):** MakeHuman Team 2001-2009
**Licensing:** GPL3 (see also http://sites.google.com/site/makehumandocs/licensing)
**Coding Standards:** See http://sites.google.com/site/makehumandocs/developers-guide
Abstract
--------
MHX (MakeHuman eXchange format) exporter for Blender 2.5.
files3d: Modules to handle supported 3D file formats.
hairgenerator: ===========================
===============================================================
Project Name: **MakeHuman** Product Home Page:
http://www.makehuman.org/ Google Home Page:
http://code.google.com/p/makehuman/ Authors:
Manuel Bastioni Copyright(c): MakeHuman Team
2001-2010 Licensing: GPL3 (see also
http://makehuman.wiki.sourceforge.net/Licensing) Coding Standards:
See http://sites.google.com/site/makehumandocs/developers-guide
===========================
===============================================================
halfedges: Data Structures and Functions for *Half Edges* processing.
joinobj: Join 2 wavefront objs
=========================== ==================================================================
Project Name: **MakeHuman**
Module File Location: utils/joinobj.py
Product Home Page: http://www.makehuman.org/
Authors: Manuel Bastioni
Copyright(c): MakeHuman Team 2001-2010
Licensing: GPL3 (see also: http://sites.google.com/site/makehumandocs/licensing)
Coding Standards: See http://sites.google.com/site/makehumandocs/developers-guide#TOC-Coding-Style
=========================== ==================================================================
This module implements a utility function to join to wavefront obj, without alter the vert order of them.
makehair: ===========================
===============================================================
Project Name: **MakeHuman** Product Home Page:
http://www.makehuman.org/ Google Home Page:
http://code.google.com/p/makehuman/ Authors:
Manuel Bastioni Copyright(c): MakeHuman Team
2001-2010 Licensing: GPL3 (see also
http://makehuman.wiki.sourceforge.net/Licensing) Coding Standards:
See http://sites.google.com/site/makehumandocs/developers-guide
===========================
===============================================================
metadataengine: Metadata Search Functionality for Tagged Settings Libraries.
mh2bvh: Export anatomical and pose data as Biovision motion capture data in BVH format.
mh2collada: **Project Name:** MakeHuman
**Product Home Page:** http://www.makehuman.org/
**Code Home Page:** http://code.google.com/p/makehuman/
**Authors:** Thomas Larsson
**Copyright(c):** MakeHuman Team 2001-2010
**Licensing:** GPL3 (see also http://sites.google.com/site/makehumandocs/licensing)
**Coding Standards:** See http://sites.google.com/site/makehumandocs/developers-guide
Abstract
--------
MakeHuman to Collada (MakeHuman eXchange format) exporter.
mh2mhx: **Project Name:** MakeHuman
**Product Home Page:** http://www.makehuman.org/
**Code Home Page:** http://code.google.com/p/makehuman/
**Authors:** Thomas Larsson
**Copyright(c):** MakeHuman Team 2001-2009
**Licensing:** GPL3 (see also http://sites.google.com/site/makehumandocs/licensing)
**Coding Standards:** See http://sites.google.com/site/makehumandocs/developers-guide
Abstract
--------
MakeHuman to MHX (MakeHuman eXchange format) exporter.
mh2obj: Export mesh data as a Wavefront obj format file.
mh2renderman: Renderman Export functions
**Project Name:** MakeHuman
**Product Home Page:** http://www.makehuman.org/
**Code Home Page:** http://code.google.com/p/makehuman/
**Authors:** Manuel Bastioni
**Copyright(c):** MakeHuman Team 2001-2010
**Licensing:** GPL3 (see also http://sites.google.com/site/makehumandocs/licensing)
**Coding Standards:** See http://sites.google.com/site/makehumandocs/developers-guide
Abstract
--------
This module implements functions to export a human model in Renderman format and render it
using either the Aqsis or Renderman engine.
mhxbones: **Project Name:** MakeHuman
**Product Home Page:** http://www.makehuman.org/
**Code Home Page:** http://code.google.com/p/makehuman/
**Authors:** Thomas Larsson
**Copyright(c):** MakeHuman Team 2001-2009
**Licensing:** GPL3 (see also http://sites.google.com/site/makehumandocs/licensing)
**Coding Standards:** See http://sites.google.com/site/makehumandocs/developers-guide
Abstract
--------
Definition of bones for creation of a rig within MakeHuman.
mhxbones_rigify: **Project Name:** MakeHuman
**Product Home Page:** http://www.makehuman.org/
**Code Home Page:** http://code.google.com/p/makehuman/
**Authors:** Thomas Larsson
**Copyright(c):** MakeHuman Team 2001-2010
**Licensing:** GPL3 (see also http://sites.google.com/site/makehumandocs/licensing)
**Coding Standards:** See http://sites.google.com/site/makehumandocs/developers-guide
Abstract
--------
Definition of bones for creation of a rig within MakeHuman.